Recent Posts

What's it worth?
Notching-up the Stakes
Take a Break
Leave it to someone else...
Get your fix, on wireless
Unusual Perks
Spot The Battleship
Rip, mix and burn your training
Office of the Future
HRPAO Innovate '08

Worthwhile Reading

Geoff Colvin: The Upside of the Downturn
Geoff Colvin: The Upside of the Downturn

Click here to read our view of this book in our monthly Publication LeaderShip Edge


Archives

Other Blogs We Like

Slacker Manager
Brand Autopsy
Incite by Design
Media Diet
Creating Customer Evangelists
tompeters!
800-CEO-READ
Doc Searls Weblog
Blogs Canada
seth godin's BLOG
This is Broken

 
The business world - as it relates to strategy and human capital.

Reaching out to Gamers

Friday, March 14, 2008

We've seen many companies turn to computer games to train employees in many different areas. It's seemingly the new trend to get the attention of the gamer generation.

Deloitte & Touche is reaching even younger to high school students with its Virtual Team Challenge for High Schools (VTCHS) business simulation tool designed by BrandGames.



About 5,500 students from 100 high schools in the U.S. are participating in the program which runs for a month until March 24th. Students work in groups of 4 to plan mock fundraising events for a company. The teams compete to see who can raise the most money, which will result in their high school receiving a grant and a donation to the United Way.

The goal: To train employees on basic business, ethics, financial and decision-making skills.



Students spend about 45-90 minutes at a time in the virtual environment where they take on virtual characters and tackle various business issues. Teachers introduce new themes at the beginning of each week to train students with different challenges. The class is briefed with a lesson prior to each virtual session.



You don't necessarily need computer games to speak to the gamer generation. But ask yourself what is your company doing differently to speak to them?